A Visit to Frontier Developments - Elite: Dangerous Preview
Sometimes, it's important to take a break from music to enjoy the other important things in life, like video games. I had the opportunity to sit down David Walsh, COO of Frontier Developments at the new Frontier Developments office in Halifax, which opened about 18 months ago to work in collaboration with their original studio in Cambridge. The Halifax studio started out with a release title for the Xbox One, Zoo Tycoon, based on Roller Coaster Tycoon.
Now, Elite: Dangerous is the first
original IP game from the Halifax studio, and it's based on
Frontier's own game engine, designed from the ground up. What I found
most fascinating about the concept was the all-encompassing nature of
the engine's scope – games developed for not only console and PC,
but for mobile platforms (Android and iOS) and MacOS as well. All
platforms use the same underlying engine and assets, allowing the
studio to develop multi-platform games and quickly share assets
between ideas and developments.
The primary difference between
platforms is no longer based on their hardware, David says,
“The innards of these things are
actually really powerful now.. they're catching up with consoles very
quickly... (there's) really not much difference between them all -
it's just about the UI and the audience.” Custom building an engine
from scratch, rather than licencing existing technology, makes it
easy for game devs to add new features demanded by fans and backers,
such as support for the Oculus Rift VR headset.
In
light of the recent controversy, I asked David about their continue
support for Oculus Rift, given their acquisition by Facebook.
Frontier is not “prejudice
one way or another,” he explains, “As a game developer, we're ...
agnostic about hardware – the more platforms there are, the better,
the more people playing the games the better, so we don't
particularly mind which one wins” as they'll support the technology
regardless. Support for Oculus Rift actually came from the
kickstarter backers, so it's very clear that support for VR is
driven by the community (Oculus Rift itself being a crowdfunded
technology to begin with).
Elite: Dangerous was shown off to the
public a few weeks ago at GDC, but actually traces it's roots back almost
30 years to the classic game Elite, the
1984 game that helped influence most of the modern space fighter
epics. We remarked on the seeming resurgence in space games after a
lull in 00's, but the genre seems to be coming back into full swing,
as evidenced by the kickstarter success of both E: D (with over 45
000 backers), and the upcoming Star
Citizen.
The games come from very similar backgrounds, and though arguably
Elite is the grandfather of them all, according to recent
ineterviews, there's no bad blood between Frontier Chairman David
Braben and Star
Citizen
founder Chris Roberts, who seems themselves as both working towards
the common goal of returning the space sim genre to the attention of
the gaming public.
The game revived the “highest ever achieved ask for a Kickstarter
game” and continues to fund through it's website, much like Star
Citizen and other successful games like Terreria and
hundreds of others. The first muliplayer test was completed in
January, and has just released into another alpha Alpha phase for
some of earliest backers. For those of us not lucky enough to be in
the alpha, players start out alone in a fierce and often dangerous
galaxy to try and eek out a living and earn much needed credits to
upgrade ships, weapons, and eventually earn the rank of “Elite.”
The game features 3 factions; the classic evil “Empire” faction;
the noble and well meaning “Federation”; and the rag tag
“Alliance.” It's not the freshest or most original concept, but
generally players in the space sim genre are primarily concerned
with the “space” and the “sim,” and E:D promises to deliver
on both.
The game takes place in the Milky Way and features a realistic sky
catalogue with “thousands of inhabited star systems” and the
developers even predicted planetary placements before the Hubble
telescope observed and confirmed the team's calculations in real
life. The game also features both fly by wire (like a traditional
flight sim) and advanced controls for more elite players, taking
advantage of the real physics of zero-gravity dog fighting, to, for
example, pivot the ship independent of forward speed to get the drop
on someone chasing you.
Trading, piracy, and bounty hunting are all in the game, and landing
on planets is mentioned as well, though in the demo I play, it's
strictly in-ship combat, so no word yet on what that will actually
look like. I get a chance to look at two brief skirmish type
missions. One has me in a more advanced fighter, speeding toward
what looks like a giant freighter orbiting a planet. Enemy ships
skitter around as I swoop towards them, lining up for a missile lock
and unleashing heat seeking missiles as soon as the lock is
confirmed. Stealth is another aspect that will be available in E:D,
with the option to reduce your heat profile, making you harder to
track and lock onto – but also potentially giving you less power in
shields, weapons, etc. It's a trade off and every player will find
their own balance of game play style.
Though my play was limited, and we only had the original Oculus Rift
to play on (no HD version), the core game play was clearly very
polished and rewarding already - even chasing one AI ship (which
eventually out smarted me) in circles, twisting and turning and
firing basic weapons were all very satisfying. In a fully fleshed out
game, with multiple systems, enemies, and a mix of AI and human
opponents, I doubt there will be any lack of depth in the game play.
While I got to play on a fancy multijoystick setup, for the simpler
gamer like myself, E:D will support keyboard and mouse and
controllers for all it's gameplay functions. I also saw a few other
options in the 3D support menu, so it looks like there may be other
3D options as well, but I wasn't able to confirm anything else for
hardware specs just yet.
Here in Halifax, Frontier Developments is currently recruiting for
multiple positions in the studio, including programmers, 3d models,
testers, and others. You can see the full list on their website at: http://www.frontier.co.uk/jobs/vacancies/halifax_vacancies/.
- Dan Nightingale
- Dan Nightingale
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